#ifndef __SCENEECRITURE_H__
#define __SCENEECRITURE_H__

#pragma once

class COgreEngine;

class CSceneEcriture : public CSceneBase
{
//Methods
public:
	CSceneEcriture(COgreEngine &Creator, const String & Name, const int pos);
	virtual ~CSceneEcriture(void);

	void Create(TCreatorEntities const &CreatorEntities, TCreatorNodes const &CreatorNodes, TCreatorLights const &CreatorLights, ENetConfig IsClient = e_NCNone, Vector3 &CameraStartPos = Vector3(200.0f, 150.0f, 200.0f));
	void Attach(void);

//Variables
public:
};

#endif //__SCENEECRITURE_H__
